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Wazdan goes out of this world in Sizzling Moon™ – European Gaming Industry News

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The “Esports Market by Application, Streaming Type, Device Type, Revenue Stream: Global Opportunity Analysis and Industry Forecast, 2020-2030” report has been added to ResearchAndMarkets’s offering.

E-sport is an online video game which is slightly different than the traditional video gaming in which the E-sports is competitive in nature that is in E-sport actual human-vs-human game is played virtually and usually has an active audience involved into it for cheering players.

E-sport tournaments usually consist of skilled or professional gamers competing against one another for a cash prize. E-sports is competitive video gaming where skill and professionalism of players is one of the most important factors. The pro gamers which played at this level know the games inside out, much like a professional footballer or athlete would in their respective fields. E-sports players can either play one-on-one or against one another or in teams.

Factors such as major shift toward video games and increase in popularity of e-sports event drives the growth of the E-sports market. However, lack of standardization in online gaming event and online threats such as gambling may restrict the market growth. Furthermore, increase in number of tournament & event with huge prize for winners and runner-up team along with long term investment opportunity in the e-sport event will create lucrative opportunity in the market during the forecast period.

The E-sports market is segmented on the basis of application, streaming type, device type, revenue stream, and region. By application, it is bifurcated into platform and service. By streaming type, it is divided into live and on demand. By device type, it is categorized into smart phone, smart TV, desktop-laptop-tablets, gaming console. By revenue stream, it is classified into media rights, game publisher fee, sponsorship, digital advertisement, tickets, and merchandise. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

This report gives an in-depth profile of some key players in the E-sports market are Activision Blizzard, Inc., CJ Corporation, Electronic Arts, FACEIT, Gameloft SE, Gfinity, Kabam, Modern Times Group, Nintendo, NVIDIA Corporation.

Key Benefits

  • The study provides an in-depth analysis of the E-sports market along with the current trends and future estimations to elucidate the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on the E-sports market size is provided.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the E-sports market.
  • The quantitative analysis from 2020 to 2030 is provided to determine the E-sports market potential.

Key Topics Covered:

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DRX addresses League roster rumors circulating on social media

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Every League of Legends fans knows that DRX had a magical run to 2022 League of Legends World Championship, but this current offseason has been anything but for the defending Summoner’s Cup winners. For example, the organization recently had to release a statement addressing some rumors that recently began to circulate on social media about their 2022 lineup.

Over the past day, speculation swirled around the organization as supporters wondered what the new roster would be for the following year, including popular Korean mid laner Doinb. The 25-year-old veteran revealed on his stream that DRX supposedly tried to sign superstar jungler Kanavi as an incentive for breakout midlane star Zeka to re-sign with the organization.

When DRX wasn’t able to secure Kanavi’s services for next year, Zeka decided to test free agency. In response, the organization released a statement and reassured the fans that they “made it a priority to renew the contracts with the five existing players.” They also said that they never suggested an outside player to the current roster when negotiating conditions.

When the global offseason period began, all of DRX’s players entered free agency as their contracts ended after Worlds, and multiple pieces of the team began to sign with different organizations. Superstar AD carry Deft signed with DWG KIA, while Kingen and Zeka signed with Hanwha Life Esports.

It was a disappointing end for many fans who thought this Cinderella squad could continue their run together as a fan favorite in 2023. With three of the five player from the 2022 roster departing, DRX will need to rebuild itself once more as they hunt for the magic they managed to capture in a bottle this past October.

If DRX cannot reach the pinnacle of League again, they can still be proud to have one of the greatest runs in the esport’s history under their belt.



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Ramattra’s gameplay revealed in Overwatch 2 trailer

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A new tank is heading to Overwatch 2 alongside the upcoming season planned for Dec. 6, and his abilities look scary. Ramattra’s gameplay was revealed in a video trailer earlier today, showing his weapon and abilities.

The video shows a shield ability similar to Sigma’s, as well as abilities revolving around form-changing. Similarly to Bastion, Ramattra can temporarily transform to focus on either shielding himself or dealing damage to the enemies. Overall, he looks like a versatile addition to the tank’s roster.

Here is what we learned in Ramattra’s gameplay reveal video in Overwatch 2.

Related: Who is Ramattra’s voice actor in Overwatch 2?

Ramattra’s gameplay in Overwatch 2

The gameplay shown in the video trailer wasn’t entirely new, since the upcoming hero’s abilities previously leaked through PR documents.

It has confirmed that information, however, and showed how they will look like in game, including more details on their range and other details on how to use his abilities.

Screengrab via Blizzard Entertainment

First, Ramattra is now confirmed to be a shield tank. His primary fire is similar to Sigma’s: you can fire streams of projectiles using left click, and generate a shield with right click. It doesn’t look like it can move once put up, however.

His alternate mode is called Nemesis and it lasts around eight seconds. It reduces damage taken, but only from the front side, and it reduces the movement speed. It can be used when Ramattra is receiving heavy damage from an ultimate or when he has low HP.

Screengrab via Blizzard Entertainment

Additionally, Ramattra has some utility in the form of the Vortex of Gluttony, which generates a large circle where enemies are pulled to the ground, which makes it highly effective against every hero who can fly or jump high.

His ultimate, called Destruction, is pretty straightforward: it switches Ramattra’s form to Nemesis and deals damage all around him for a short while. Its effect can last longer, however, if the hero is dealing damage to enemies.

Based on those abilities, Ramattra seems to be a strong counter to heroes who are dominating the meta. There are a lot of jumping characters, such as Sojourn and Baptiste, who are particularly strong in Overwatch 2‘s first season. Overall, the upcoming hero could be a strong addition to the game’s roster of tanks, due to a large versatility.

More information on Ramattra are likely to be revealed in the coming week. The hero will release on Overwatch 2‘s second saison, which is set to release on Dec. 6.

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‘I’ve got less than a million’: Sneyking reveals the math behind winning Dota 2’s TI11

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Winning The International is the ultimate dream of many Dota 2 fans, regardless of their skill level. Fans generally divide the prize money by five to guesstimate players’ earnings from the event, but Sneyking recently shared that the calculations had more than five variables after a viewer asked how much he received from winning TI11 with Tundra Esports on stream.

“I won’t say the exact figure,” Sneyking said. “I received less than a million dollars. TI win looks nice, but on paper, there’s so many fees and taxes, and you don’t end up with that much.”

Though Sneyking didn’t disclose how the TI pie was cut between all parties involved, community members came up with assumptions of how much the players may have gone home with after winning the most prestigious Dota 2 event of each year.

In an ideal scenario with zero liabilities, each member of Tundra would take $1.7 million off their combined winnings. With Tundra potentially taking 10 percent, federal taxes costing almost 39 percent, Sneyking’s earnings would already drop to $930,000 without taking state taxes into account.

This isn’t the first time a TI-winner shed light on the math of lifting the Aegis, however. Two years after winning TI3, Alliance’s AdmiralBulldog mentioned on a stream that he only made about $100,000 after organization cuts and Swedish taxes out of Alliance’s $1.4 million TI3 cheque.

While there will always be additional costs and taxes to pay after winning TI, Tundra also won one of the least lucrative iterations of the event in recent years. Ever since TI4 in 2014, the event’s prize pool has been increasing substantially every year, topping at $40 million in 2021.

In a surprising turn of events, Valve followed a different route with the battle pass while rolling out mediocre content that made fans think twice before purchasing the battle pass. Considering it was also released only a month before the tournament, there was so little time to fund TI11 compared to previous years, hence its lower prize pool of $18 million.

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