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Triple Cherry games now live at Idealbet! – European Gaming Industry News

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Having made the leap from CMO to COO Interactive, GAMING1’s David Carrion has set his sights on the company’s expansion in the Netherlands, the US and other regulated markets as it develops at pace.

European Gaming caught up with him on the leading gaming and sports betting partner’s exciting plans for these markets as well as his philosophy towards work.  

 

Since joining GAMING1 as a CMO over year ago, before being promoted to COO Interactive, how would you say your time at the company has gone?

So far, my time at GAMING1 has been better than I ever could have imagined. It’s been a fantastic journey that has allowed me the opportunity to meet some incredible people who have shown me exactly why it’s such as exciting company to work for.

Together, we’ve been able to lay the groundwork and infrastructure around scalable, data-driven products that will help the company grow in regulated markets considerably in line with our clear five-year strategic plan.

 

How has the change from CMO to COO Interactive been, was there anything that stood out as you’ve began to upgrade what you’ve delivered for Belgium’s favourite supplier?

Naturally, I’ve taken on a lot more responsibility with regards to our product offering. This has proved to be a very exciting challenge, especially with regards to expanding into new markets. Next on my list of objectives is to focus on aligning our business and technology objectives, which will ensure that we can dictate our own pace and set us on the right path to international success.

 

Your data-driven skills and experience have been a valuable asset to the company so far, how will you expand on these in your new role as COO Interactive?

We have a very strong vision of what we want to build, however, our customers often have other ideas on how to use our products. Because of this we’ve been able to utilise data and customer behaviour analytics as a great tool to drive us forward, while also helping us find a competitive advantage in the market. Naturally, customers expect the scalability and flexibility to grow their offering and we continue to optimise our products to facilitate that.

 

As GAMING1’s new COO, what are your main goals and aspirations?

Ultimately, my long-term aspiration is to see GAMING1’s growth and development explode way beyond our expectations by building an operational model based on scalability and speed. I would also like to see us consolidate our strong position as a market leader, while mounting a real challenge in new and emerging markets, such as the United States and the Netherlands.

 

With GAMING1 set to launch in the US and Netherlands towards the end of 2021, can you speak more about the company’s growth plans? 

We already hold a strong market share in some of the biggest existing regulated iGaming markets such as Belgium and Portugal, and we now have a real opportunity to grow in betting, which is incredibly exciting.

Our flexible business model and the way we operate our brands, joint ventures and turnkey solutions allows us to take on exciting opportunities in the United States and Netherlands. Our plan is to double our revenue by 2025, outperform market trends and become a truly international operator.

 

Last but not least, plenty of the people in the industry know about your extensive track record – how are you looking to bring that expertise to the table in the coming years as we enter a new era of gaming?

Firstly, it’s important to realise that people are the company, not just one individual. But in terms of how I’m going to bring my own expertise to the table, one day at a time! My approach has always been very straightforward: Be humble, have fun, and realise that difficult is not the same as impossible, as long as you’re well prepared.

As a result of hard work, common sense and a strong desire to succeed, I’ve gotten to where I am today. With those principles in hand, I believe I can elevate the performance of our talented teams to deliver on this new era of gaming, whatever direction that may take.

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Nothing is happening: Fortnite servers shut down ahead of Chapter 4

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Fortnite surprised fans last month when Epic Games announced it would be ending Chapter Three after only being around for a year. This came as a surprise, as both Chapters One and Two took at least two years to reach their conclusion. What was even more exciting is that an event would be closing out the Chapter, with maintenance following immediately after.

Now that the event has ended and the island is being reforged, the servers have gone down and players are eagerly awaiting for them to return. With servers going down around 4pm CT it will likely at least be overnight before players are able to log back into the game. During the last event, Collision, the servers were down for about 12 hours after the event ended, but this could easily change.

Now that Epic Games has taken the servers offline, the developer is likely working to get the new map and features implemented into the game. While we aren’t completely sure what to expect from this new season, many players are excited to see how the Island and the Loop will recover after the threat of the Chrome.

In the weeks leading up to the event, many theories about new features have been thrown around by some reputable leakers. Some of these features include HYPEX’s previously leaked first-person perspective, which would definitely add a whole new and exciting way to experience Fortnite. While this info is still speculation, this would likely be as big of a change as the Zero Build mode released earlier this year.

As Epic Games gets the servers ready to go, leaks will likely come out and give players more information about what’s available in Chapter Four of Fortnite.



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2023 Call of Duty League Major 1 Qualifiers: CDL Scores, Schedule, and Results

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The latest Call of Duty League season is officially starting earlier than ever before.

The 2023 CDL season kicked off on Dec. 2 with the opening qualifier matches for Major One, which will be the first LAN of the Modern Warfare 2 season held in Raleigh, North Carolina from Dec. 15 to 18. The tournament will be a $500,000 pro-am event featuring the 12 CDL franchises and four Challengers teams.

Before Major One, the 12 CDL teams will play two weekends of online qualifying matches to determine the seeding for the LAN event. These matches will be best-of-five series played using the CDL maps, modes, and ruleset.

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Schedule for the qualifier matches from Dec. 2 to 4. | Image via Call of Duty League

A lot has transpired between now and when the Los Angeles Thieves ended the 2022 CDL season by winning CoD Champs, though. Before we even get into all of the roster changes made this offseason, arguably the most notable announcements were the retirement of Crimsix and the pending retirement of Scump following the 2023 CDL season.

The L.A. Thieves, OpTic Texas, and Seattle Surge retained their starting lineups from 2022. Every other franchise made at least one roster change, including the Atlanta FaZe, who swapped Arcitys for SlasheR. Arcitys will now play for the Los Angeles Guerrillas, while the Boston Breach also made a one-person change by acquiring Owakening from the Florida Mutineers.

The Paris Legion has relocated to Las Vegas and built a roster around Clayster and Temp. And several other organizations, including the Minnesota RØKKR and Toronto Ultra, made multi-player changes heading into the start of professional Modern Warfare 2 action.

Here are the results from the qualifying matches for Major One of the 2023 CDL season.

Saturday, Dec. 3

Toronto Ultra vs. Minnesota RØKKR

Toronto lead 1-0

  • Embassy Hardpoint: 250-167 Toronto

Friday, Dec. 2

Los Angeles Guerrillas vs. Seattle Surge

Los Angeles win 3-2

  • Al Bagra Fortress Hardpoint: 250-126 Seattle
  • Al Bagra Fortress Search and Destroy: 6-5 Los Angeles
  • Breenbergh Hotel Control: 3-2 Los Angeles
  • Breenbergh Hotel Hardpoint: 250-91 Seattle
  • Breenbergh Hotel Search and Destroy: 6-2 Los Angeles

Los Angeles Thieves vs. Vegas Legion

Los Angeles win 3-1

  • Breenbergh Hotel Hardpoint: 250-204 Los Angeles
  • Al Bagra Fortress Search and Destroy: 6-2 Vegas
  • Breenbergh Hotel Control: 3-0 Los Angeles
  • Mercado Las Almas Hardpoint: 250-198 Los Angeles

OpTic Texas vs. Minnesota RØKKR

Minnesota win 3-1

  • Zarqwa Hydroelectric Hardpoint: 250-203 OpTic
  • Embassy Search and Destroy: 6-0 Minnesota
  • El Asilo Control: 3-2 Minnesota (win via OpTic forfeit of round five)
  • Al Bagra Fortress Hardpoint: Map wasn’t played; Minnesota win via OpTic forfeit

Boston Breach vs. Atlanta FaZe

Boston win 3-1

  • Embassy Hardpoint: 250-207 Atlanta
  • Al Bagra Fortress Search and Destroy: 6-3 Boston
  • Al Bagra Fortress Control: 3-0 Boston
  • Zarqwa Hydroelectric Hardpoint: 250-203 Boston

This article will be updated throughout the Major One qualifiers.



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OpTic Texas Forfeits First CDL Series As Tempers Flare

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It was a season debut like no other, and owing to some memorable and somewhat tragic moments, it’s one that won’t be forgotten for a while. For OpTic Texas, it was a heartbreaking season opener, with a complex and (in the eyes of some) potentially malicious situation bringing about the decision to forfeit the fixture against Minnesota Rokkr. It doesn’t matter if you’re blaming the stability of the game or the decisions of Rokkr’s Cammy, it’s a sour situation all-round.

In the closing seconds of the third-round match, a Control on El Asilo, Cammy summoned an SAE – a GA’d killstreak. There’s a known bug concerning the SAE at present, and it causes the player to freeze in place upon kicking it off, and that’s exactly what happened. There were single-digit seconds left in the game when Cammy called it in and owing to the bug surfacing, the COD League rules determined that the entire round should be replayed.

At that point, OpTic Texas had already won the round.

Controversial, To Say The Least

optic texas forfeit scump

This isn’t how Scump wanted his final season to begin. (Image Credit: COD League)

There are several key pieces of information to take away from this situation. Firstly, given that the SAE killstreak is GA’d, Cammy shouldn’t have been running it in the first place. Furthermore, as a top-tier professional competitor, he should have recognised what it was that he was about to deploy, as the in-game menu does allow for a preview. Unfortunately, owing to limitations in the Modern Warfare II platform, once Cammy had set the SAE up, he couldn’t remove it again.

For now, there are arguments hailing from all sides of the debate. There is the party that believes Cammy was playing maliciously, deliberately using the SAE to trigger the bug and force a replay, especially considering there was no way that Rokkr could have won at that moment, and triggering the bug did bring a replay order around. There’s another party that believes it’s an unfortunate series of events made up of several mistakes and shortcomings of the platform.

Fortunately, Cammy was on hand after the match to explain the situation from his perspective:

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