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Here are the notes and updates for FFXIV Patch 6.08

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A new update was introduced to Final Fantasy XIV today. Patch 6.08 features adjustments to jobs to balance the new meta brought by Endwalker.

Some jobs have been heavily underrepresented in high-end content such as the Asphodelos Savage raids, according to FFLogs. For this reason, game director and producer Naoki Yoshida has brought buffs to certain jobs to keep them in line with the strongest in the meta.

Here are the FFXIV 6.08 patch notes.

Job adjustments

  • Paladin
    • Potency of Spirits Within, Expiacion, Blade of Faith, Blade of Truth, and Blade of Valor have been increased.
  • Warrior
    • Potency of Tomahawk has been increased by 50.
  • Dragoon
    • Potency of Raiden Thrust, Stardiver, Heavens’ Thrust, and Chaotic Spring have been increased.
    • Range requirement for effect and range for cast have been increased for Dragon Sight, PvP included.
  • Ninja
    • Potency of Spinning Edge, Gust Slash, Aeolian Edge, Armor Crush, and Hyosho Ranryu have been increased.
  • Samurai
    • Potency of Hakaze, Jinpu, Shifu, Ogi Namikiri, and Kaeshi: Namikiri have been increased.
  • Machinist
    • Potency of Drill, Air Anchor, and Chain Saw have been increased.
  • Dancer
    • Potency of Cascade, Fountain, Reverse Cascade, Fountainfall, and Technical Finish have been increased.
  • Black Mage
    • Potency of Fire III, Blizzard III, Blizzard IV, Fire IV, and Xenoglossy have been increased.
  • Summoner
    • Potency of Astral Impulse, Ruby Rite, and Fountain of Fire have been slightly increased.

It’s still unclear if these changes will be enough to bring the jobs back to high-end content, but it’s still good news for enthusiasts of the game.

Data Centers

The Oceania data center, Materia, has opened. Home World Transfer service has resumed and players can now earn numerous bonuses for transferring their character to one of those Worlds.

In addition to those changes, a dozen bugs were resolved and DualSense/Dualshock 4 compatibility was added. The official list of patch notes can be found here.

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Nothing is happening: Fortnite servers shut down ahead of Chapter 4

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Fortnite surprised fans last month when Epic Games announced it would be ending Chapter Three after only being around for a year. This came as a surprise, as both Chapters One and Two took at least two years to reach their conclusion. What was even more exciting is that an event would be closing out the Chapter, with maintenance following immediately after.

Now that the event has ended and the island is being reforged, the servers have gone down and players are eagerly awaiting for them to return. With servers going down around 4pm CT it will likely at least be overnight before players are able to log back into the game. During the last event, Collision, the servers were down for about 12 hours after the event ended, but this could easily change.

Now that Epic Games has taken the servers offline, the developer is likely working to get the new map and features implemented into the game. While we aren’t completely sure what to expect from this new season, many players are excited to see how the Island and the Loop will recover after the threat of the Chrome.

In the weeks leading up to the event, many theories about new features have been thrown around by some reputable leakers. Some of these features include HYPEX’s previously leaked first-person perspective, which would definitely add a whole new and exciting way to experience Fortnite. While this info is still speculation, this would likely be as big of a change as the Zero Build mode released earlier this year.

As Epic Games gets the servers ready to go, leaks will likely come out and give players more information about what’s available in Chapter Four of Fortnite.



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2023 Call of Duty League Major 1 Qualifiers: CDL Scores, Schedule, and Results

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The latest Call of Duty League season is officially starting earlier than ever before.

The 2023 CDL season kicked off on Dec. 2 with the opening qualifier matches for Major One, which will be the first LAN of the Modern Warfare 2 season held in Raleigh, North Carolina from Dec. 15 to 18. The tournament will be a $500,000 pro-am event featuring the 12 CDL franchises and four Challengers teams.

Before Major One, the 12 CDL teams will play two weekends of online qualifying matches to determine the seeding for the LAN event. These matches will be best-of-five series played using the CDL maps, modes, and ruleset.

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Schedule for the qualifier matches from Dec. 2 to 4. | Image via Call of Duty League

A lot has transpired between now and when the Los Angeles Thieves ended the 2022 CDL season by winning CoD Champs, though. Before we even get into all of the roster changes made this offseason, arguably the most notable announcements were the retirement of Crimsix and the pending retirement of Scump following the 2023 CDL season.

The L.A. Thieves, OpTic Texas, and Seattle Surge retained their starting lineups from 2022. Every other franchise made at least one roster change, including the Atlanta FaZe, who swapped Arcitys for SlasheR. Arcitys will now play for the Los Angeles Guerrillas, while the Boston Breach also made a one-person change by acquiring Owakening from the Florida Mutineers.

The Paris Legion has relocated to Las Vegas and built a roster around Clayster and Temp. And several other organizations, including the Minnesota RØKKR and Toronto Ultra, made multi-player changes heading into the start of professional Modern Warfare 2 action.

Here are the results from the qualifying matches for Major One of the 2023 CDL season.

Saturday, Dec. 3

Toronto Ultra vs. Minnesota RØKKR

Toronto lead 1-0

  • Embassy Hardpoint: 250-167 Toronto

Friday, Dec. 2

Los Angeles Guerrillas vs. Seattle Surge

Los Angeles win 3-2

  • Al Bagra Fortress Hardpoint: 250-126 Seattle
  • Al Bagra Fortress Search and Destroy: 6-5 Los Angeles
  • Breenbergh Hotel Control: 3-2 Los Angeles
  • Breenbergh Hotel Hardpoint: 250-91 Seattle
  • Breenbergh Hotel Search and Destroy: 6-2 Los Angeles

Los Angeles Thieves vs. Vegas Legion

Los Angeles win 3-1

  • Breenbergh Hotel Hardpoint: 250-204 Los Angeles
  • Al Bagra Fortress Search and Destroy: 6-2 Vegas
  • Breenbergh Hotel Control: 3-0 Los Angeles
  • Mercado Las Almas Hardpoint: 250-198 Los Angeles

OpTic Texas vs. Minnesota RØKKR

Minnesota win 3-1

  • Zarqwa Hydroelectric Hardpoint: 250-203 OpTic
  • Embassy Search and Destroy: 6-0 Minnesota
  • El Asilo Control: 3-2 Minnesota (win via OpTic forfeit of round five)
  • Al Bagra Fortress Hardpoint: Map wasn’t played; Minnesota win via OpTic forfeit

Boston Breach vs. Atlanta FaZe

Boston win 3-1

  • Embassy Hardpoint: 250-207 Atlanta
  • Al Bagra Fortress Search and Destroy: 6-3 Boston
  • Al Bagra Fortress Control: 3-0 Boston
  • Zarqwa Hydroelectric Hardpoint: 250-203 Boston

This article will be updated throughout the Major One qualifiers.



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OpTic Texas Forfeits First CDL Series As Tempers Flare

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It was a season debut like no other, and owing to some memorable and somewhat tragic moments, it’s one that won’t be forgotten for a while. For OpTic Texas, it was a heartbreaking season opener, with a complex and (in the eyes of some) potentially malicious situation bringing about the decision to forfeit the fixture against Minnesota Rokkr. It doesn’t matter if you’re blaming the stability of the game or the decisions of Rokkr’s Cammy, it’s a sour situation all-round.

In the closing seconds of the third-round match, a Control on El Asilo, Cammy summoned an SAE – a GA’d killstreak. There’s a known bug concerning the SAE at present, and it causes the player to freeze in place upon kicking it off, and that’s exactly what happened. There were single-digit seconds left in the game when Cammy called it in and owing to the bug surfacing, the COD League rules determined that the entire round should be replayed.

At that point, OpTic Texas had already won the round.

Controversial, To Say The Least

optic texas forfeit scump

This isn’t how Scump wanted his final season to begin. (Image Credit: COD League)

There are several key pieces of information to take away from this situation. Firstly, given that the SAE killstreak is GA’d, Cammy shouldn’t have been running it in the first place. Furthermore, as a top-tier professional competitor, he should have recognised what it was that he was about to deploy, as the in-game menu does allow for a preview. Unfortunately, owing to limitations in the Modern Warfare II platform, once Cammy had set the SAE up, he couldn’t remove it again.

For now, there are arguments hailing from all sides of the debate. There is the party that believes Cammy was playing maliciously, deliberately using the SAE to trigger the bug and force a replay, especially considering there was no way that Rokkr could have won at that moment, and triggering the bug did bring a replay order around. There’s another party that believes it’s an unfortunate series of events made up of several mistakes and shortcomings of the platform.

Fortunately, Cammy was on hand after the match to explain the situation from his perspective:

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